The 4th Coming | |
---|---|
Developer(s) | Vircom Interactive (1999-2006) Dialsoft (2006-Current) [1][2] |
Version | 1.7 |
Platform(s) | Microsoft Windows |
Release date(s) | PC
|
Genre(s) | Action role-playing game, dungeon crawl, hack and slash |
Mode(s) | Single-player, multiplayer |
Rating(s) | |
Media/distribution | CD-ROM |
System requirements
Windows |
The 4th Coming (abbreviated T4C), and also known in French as La Quatrième Prophétie, is a massively multiplayer online role-playing game (MMORPG) released in 1999 by Vircom Interactive for Microsoft Windows. The 4th Coming was later purchased by Dialsoft, which now sells server licenses and continues to develop the game under the unofficial project name of T4C V2.
Contents |
Players begin by creating a character. After choosing a name and gender a number of questions lead a basic distribution of attribute points. These questions have five possible answers. For example, one possible response to What personality trait would you look for in a life mate? is Dedication, for it is the true measure of a person. The final part of the character creation allows to roll the stats. This function is not limited and so a player may choose to use it again until they seem to fit.[3][4]
Players travel through the virtual world interacting with each other, unlocking quests, battling monsters in real-time, set up guilds, making allies, and so on.
There are no predefined classes. The dynamic stat point system allows players to create their characters role type as they wish through the gameplay. Also by being able to choose their alignment, players are able to experience the game through the two sides of the storyline path, the good or the evil.
At a certain level players may choose to be reborn as a seraph. While this partially resets the character it will result in higher attributes and add wings to it. Their color and shape depends on the alignment of the character. This process can be repeated. Additional benefits to "rebirth" include defensive and offensive auras (which powers increase over time) and access to restricted areas which "humans" can not enter.
The game contains 2D graphics, a global chat system, has styled areas for exploration, and a wide variety of weapons and magic spells.[5]
Vircom first published The 4th Coming in 1998. In May 2000 version 1.10 of T4C was published which used a new interface that supports groups, private chat rooms, macros, and a grid-based inventory.[6] In June 2003 a deal was finalized between Pole, SARL of France and Vircom to give Pole exclusive operation rights for the European hosting of the game.[7][8] The game was played by over 500,000 registered players in 2002.[9] On September 3, 2003 Vircom original CEO and founder Sylvain Durocher files a piracy complaint in Canada.[10]